It’s critical that developers can easily export their work from one virtual platform, rendering solution, or engine to another. This is because most creations in the Metaverse are designed to persist and scale over time. However, virtual experiences are not easily reproducible—there’s no “remastering” or “copying and pasting.” for developers, especially small ones, making it difficult for them to move to new platforms that offer better economics, functionality, or growth potential. This, in turn, will make it easier for successful Metaverse platforms to rent-seek through policy changes and increased acquisition rates—simply because, a few years taiwan mobile database ago, a developer chose them. If these platforms falter, many of their developers will be crushed. For the Metaverse to thrive, we need developers to thrive. This means that moving a virtual immersive educational environment or AR playground from one platform to another needs to be as easy as moving a blog or newsletter.
To the Metaverse economy. Epic might ban Player B from Call of Duty for abusive or racist language, but Player B can continue to troll on Epic Games’ Fortnite or on Twitter or Facebook. Player B could also create a new PlayStation Network account, or change to Xbox Live, though that means spreading his or her achievements around, some of which are locked to a given platform anyway. Of course, publishers don’t want to make their competitors’ games better, and they’re generally reluctant to share their game data. No game company benefits from bad behavior, and everyone is negatively affected. Banks and other financial institutions also weren’t used to sharing credit data—but eventually, they realized that credit scores are good for everyone. Competitors Airbnb and Vrbo now also work with third parties to prevent guests with a history of bad behavior from making future bookings.