Pursuing what everyone thinks is "fun" in a flexible environment where ideas can be shared -- Interview with Marvelous'

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mdabuhasan
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Pursuing what everyone thinks is "fun" in a flexible environment where ideas can be shared -- Interview with Marvelous'

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Marvelous Inc. is a company that is involved in a wide range of entertainment businesses, including the production and commercialization of music and video content, and the planning, production, and performance of stage and musical productions, with a focus on the consumer online amusement game business . In particular, the company has many popular series in the consumer game industry, such as "Harvest Moon" and "Rune Factory," and released a new title, " DEADCRAFT ," in May 2022 .

DEADCRAFT
What is the process for game production at Marvelous, which has produced numerous hit titles? We spoke to three people involved in the production of "DEADCRAFT" - lead planner Daiki Watanabe, lead engineer Yasuyuki Yamada, and character designer Jinichi Ito - about the nature of their work, what is appealing about working at Marvelous, and what they find rewarding about their work.

Profile Introduction

Mr. Jinichi Ito, Mr. Yasuyuki Yamada, Mr. Hiroki Watanabe
Character Designer
Jinichi Ito (left)
"DEADCRAFT" Concept Art Lead. Joined the company as a new graduate in 2015. Mainly responsible for various 2D artwork such as background concept art, weapon and character design, and prop design for consumer games. In "DEADCRAFT", he is involved in the overall art setting including the world view and characters. With the basic themes of "end of the century" and "zombies", he aimed to balance freshness with ease of understanding that users can easily accept, and created a unique world view belgium phone number data that has the atmosphere of a silly game while making use of a serious story.

Lead Engineer
Yamada Yasuyuki (center)
Lead engineer for "DEADCRAFT". Joined the company as a new graduate in 2011. Responsible for a wide range of parts, including AI, players, and UI, mainly for contracted projects. Currently, as a highly specialized engineer, he is working hard on project development as well as management tasks and development environment preparation. In "DEADCRAFT," he was mainly responsible for system design and development environment preparation, and contributed to the simultaneous release on six platforms around the world, which was a first for the company.

Lead Planner
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