On the other hand, according to experts, 3D printing

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ayeshshiddika11
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Joined: Sat Dec 21, 2024 5:47 am

On the other hand, according to experts, 3D printing

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The use of augmented reality in general is still a challenge, but it is a guarantee of motivation for students. It allows them to experience the world around them in a completely new and engaging way, boosts their motivation and enriches learning.

Adapting these technical possibilities to the classroom is not easy for teachers, which is why there are specialized courses on the creation and application of audiovisual material. Things are also made easier with some very useful Apps to put this educational trend of virtual worlds into practice . There are several on the market, we recommend these:

4D Anatomy : Allows you to observe the human body and its different organs in 4D, allowing you to interact with the elements and making learning about them easier. Thanks to this application, you can observe, for example, a beating human heart in four dimensions, so you can see it from all angles.

Layar : Any printed material can be made interactive thanks to this service. Its operation is simple, you just have to upload the material you want to link, add a “button” that activates augmented reality and publish it. Thanks to this platform, you can add explanatory videos to your notes, for example.

FETCH! Lunch Rush : This app will make learning math much easier as it offers a visual display of the problems and operations that elementary school students must carry out. It's simple, interactive and very entertaining. A sure hit for the little ones.



3D Printing:
As we mentioned at the beginning of bangladesh phone data the article, technology is changing current jobs. If 3D printing is already a reality for several engineering jobs, everything seems to indicate that it will be indispensable in the future for various areas, so familiarizing young people with it is a necessity.

can be used to implement other subjects in a different way, thereby achieving greater awareness of the physical tangibility of the content.

The ideal way to incorporate this knowledge in virtual worlds into the educational agenda of young people is to introduce it into the different disciplines that already exist as an added bonus. For example, in technology class, the design of a three-dimensional object on the computer can be proposed, which will then be printed. This is a very common practice in the maker movement that is making such a strong impact in education.
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